![]() ![]() It's only since around the Seventh Generation that consoles have gotten powerful enough to do this consistently without affecting gameplay (wasting all of the CPU power on physics and leaving none for the actual GAME wouldn't be a good thing). Keeping track of proper physics for projectiles like arrows is CPU-intensive. This trope is often used in video games due to technical and/or resource limitations. Dispersion is often much greater in archery (especially the preindustrial kind), due to greater variation from shot to shot in the bow, the arrow, the bowstring, and the draw of the bow. Like firearms, arrows suffer from dispersion, which is to say that the exact same weapon firing the same ammunition with the same aim will land the arrow in a slightly different place. ![]() Grenades, including those fired from Grenade Launchers, seem to be the one kind of projectile that near-universally avert this, even in video games that use hitscan for most firearms. Even then one must also take the difference in altitude into account, not to mention the wind. This is arguably their main feature as anyone can aim for a head at 400 meters through a good scope estimating the distance, and hence the drop, is the tricky bit. ![]() Sniper scopes have a knob to adjust the distance (among other things). If the enemy is 400 meters away, one needs already to aim way above the head. Going beyond this limit, however, will cause an increasingly rapid drop of the bullet's path. At distances up to this (ammunition-specific) limit, the deviation of the bullet's path from the straight scope-line-of-sight is less than about 5 cm/2 in., so it can be ignored. For firearms, the sight is calibrated for a specific distance, 200 meters for an assault rifle, for instance. Just as other tropes have transferred from the archer to the Cold Sniper, we find this can happen for firearms. Contrast that with Rain of Arrows where this trope will be averted with gusto when fired by a large faceless military unit and where it is now cool to obey the laws of physics. This is often also ignored because the trope tends to occur when trying to emphasize the archer ideal wobbles and arcs that make the Arrow Cam face up at the blank sky don't help that. Real arrows don't: they bend back and forth and also spin, the direction determined by the angle of the fletching (the feathers at the rear end of the arrow, though most are now plastic). If the arrow is shown in a close-up or slow-motion, it will always travel straight as, well, an arrow. On one hand, we have bullets and arrows that are shot straight across the battlefield and still don't fall on the ground halfway through, and scopes with the sole purpose of compensating for the screen's inferior resolution, while on the other hand, if a video game does try to portray archery realistically, often the angle stays the same regardless of the distance, so we have archers shooting upwards to hit targets right in front of them, which really should result in the arrow flying over the target. ![]() This is often portrayed on screen incorrectly: the angle often stays the same regardless of the distance. In Real Life, group archers would fire massive volleys of arrows which functioned as a form of indirect fire, much like modern artillery. Likewise, archers will shoot at an angle, somewhat upwards. Therefore, while it makes sense to shoot horizontally at point-blank range (which is the literal meaning of "point blank"), the shooter usually needs to fire above the target. Projectiles, like all matter, are subject to gravity. Just make sure you saved the file before exiting, now just open up skyrim and try it out.- Daenlin, owner of the shop "The Archer's Paradox", The Elder Scrolls IV: Oblivion Thats it! now arrows will fly either 25, 50, 75, or 100% faster depending on how you configured the mod i linked above, the arrows should be very accurate, and they should not be affected by gravity. Go up to "File" on the top left of the notepad and click "Save" So now your skyrim.ini folder should look like this: Now to make arrows not be affected by gravity paste this below what you just pasted in , So your skyrim.ini combat section should now look like the following: Scroll down to and paste it right beneth this: Take it to your skyrim.ini folder, located in Documents>My Games> Skyrim>(double click skyrim.ini) You can configure it how you see fit, but i suggest only changing the arrow speed to 75% faster once the mod is installed. So, if you want arrows to fly faster, you are going to want to install this mod. ini folder, thus making arrows not be affected by gravity, and making the crosshairs dead center accurate.Īnd installing a mod to make arrows fly faster. What you can expect from this guide is the following:Ĭhaning very simple files in your. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |